

Instead, the player character must throw objects at enemies, such as vegetables plucked from the ground. Unlike the previous and following Mario games, no enemies can be defeated by jumping on them. All characters have the ability to increase the height of their jump by ducking briefly before they jump. Each character has different strengths: Imajin/Mario runs faster Mama/Luigi can jump the highest of the four Papa/Toad can run and pluck vegetables the fastest but is the poorest jumper and Lina/Peach can jump the farthest, due to her ability to hover for a short time, though she is the slowest runner and slowest at plucking items from the ground. At the beginning of each stage, the player is given a choice of four protagonists to control: Imajin/Mario, Mama/Luigi, Papa/Toad, and Lina/Princess Toadstool. The game is a side-scrolling platform game. The game was changed in order to fit with the theme of the mascots of the company and their adventure. Since the game had gone through some development, Nintendo created the game Yume Kōjō: Doki Doki Panic for the Family Computer Disk System during its agreement with the Fuji Television company.

It was decided to add more Mario-like elements, such as horizontal levels (though many vertically oriented levels were retained in the final project). The reasons included the technical limitations of the NES hardware making it difficult to produce a polished game featuring a vertical orientation and multiplayer features conceived for the project. 2 initially started out as a demo for a vertically scrolling, two-player, cooperative-action game that was scrapped. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System as a sequel to the 1985 game Super Mario Bros. 2 is an NES game played by Danny and Arin on Game Grumps.
